﻿using System;

namespace Valve.VR
{
	// Token: 0x020007DD RID: 2013
	public struct VRTextureBounds_t
	{
		// Token: 0x04002DDE RID: 11742
		public float uMin;

		// Token: 0x04002DDF RID: 11743
		public float vMin;

		// Token: 0x04002DE0 RID: 11744
		public float uMax;

		// Token: 0x04002DE1 RID: 11745
		public float vMax;
	}
}
